Spooky Shift
Spooky Shift is the most thrilling shift of your life. With nothing but your trusty flashlight, you’ll embark on an exciting first-person adventure. What is your objective? To solve the bizarre puzzles hidden in one building’s shadowy corners. It’s your time to shine, from suspicious toilet gurgles to nefarious vending machines! In other words, you play as a night worker who prepares the building for the next day. Can you beat the timer and ensure the building is spotless in the morning? Grab your flashlight and let’s light up the night.
Spooky Shift’s game design demo demonstrated both triumphs and flaws. A thorough examination of our design choices revealed areas for improvement for future development. In future versions, we hope to produce a more refined and pleasurable gameplay experience by correcting the noted flaws and expanding on the game’s strengths.
Development Time: 2-3 months
Tools Used: Unity Game Engine, Photoshop
Team involved: Tanveer Singh Dhiman, Toprak Demircan, Rudhra Rajesh Kinkhabwala, Deep Prajapati, Gagandeep Singh Syan
Genre: Puzzle / Maze Thriller
Platform: PC
Responsibilities in the project
- Playtested and iterated the level
- Designed and coded the timer and objectives
- Balanced the amount of, and the conditions of objectives
- Troubleshooting and problem-solving with teammates to enable them to carry out their respective roles
- Placing objects, playtesting them, and iterating on various elements such as collectibles, lighting, etc.
- Contributed to the balance of level design, and assisted with the placement of environmental objects and decorations.